advance wars: dark conflict vs days of ruin

– Your Anti-Air must survive. – Save here. – Move Recon 2E. be completed, but with a lower S-rank. This must end 10 – 2 in your favor. – Save here. – Attack enemy Tank with Md Tank from the west. On Day 4, the enemy movement ends up being random. Tank. – Move Anti-Air 5E and destroy enemy Infantry. – Move Will/War Tank 2S 1W. – Destroy westernmost laser cannon with Rockets. – His Infantry must attack your Tank. Strategy by aznweirdo718. – Move southern Missiles 4E 1N. – Move eastern B-copter 1N 5E. – Move wounded Mech 2S. Tank in northern factory. If there is sufficient demand, I will update this guide with that D2D. – Load Mech into T-copter, move T-copter 3E 1N, and drop Mech east. Strategy by swifty and ALAKTORN. While I prefer the old AWs, the balance is the best in this game. – Move loaded Gunboat 5E 2S and drop Infantry south or east. – Move Recon 1N 1E. – Move remaining Anti-Air 4W 1N. difficult to enter his territory. – Save here. – Load Infantry into Rig and move Rig 2W 1N. – Move remaining Tank 2N 2W. Ally’s Missiles must survive. – Build Bomber in airport. – Greyfield must move his units in such a way that he has a War Tank and two – Move Missiles 2E 3N. – Destroy enemy Cruiser with B-ship. – Move Tank 4W 1S and attack enemy Rockets from the north. Maximum Score: 450 pts – Move western Gunboat 1E of your Sub. Too much brown/grey in the campaign's tilesets sadly, and the CO list is both much smaller, and has much less memorable CO's. – Move western Anti-Air 3N 1E and destroy Bike from the south. – Move Recon 1E and destroy enemy Infantry from the east. – Move loaded Rig 4N 2W. Any other unit will force a Tank. Player CO: Will – Move Artillery 1N. Note that it is still possible to finish in 7 days even if the worst case scenario happens. – Forsythe must not attack your Cruiser. – His Anti-Air should approach your remaining Infantry. – Move Missiles 3N. – Move T-copter 4E 1N. Tanks around the fire. This faster strategy relies on two Bikes, one loaded with Lin, one Recon, and one Anti-Air to storm Gage’s HQ. – Move Md Tank 2W 3S and destroy enemy Recon from the west. – Destroy any enemy Tank in range with Anti-Tank. – Move Duster 3E 1S and destroy enemy B-copter from the east. Overview: I salute you, Forsythe. – Finish capturing neutral city. everything is captured, Will should have 23 properties, which is enough to – Move Mech 1W. The key to winning this map is a balanced force. time limit: 7 days AI is way better too. Advance Wars is a series of games developed by Nintendo for the NES, SNES, GB, GBA, and DS. – Move Fighter 6N 1E and attack enemy Fighter from the west. – Move Artillery 1E. – Save here. – Move Mech 2W. – Move remaining Duster 4E 4S. – Finish capturing Tasha’s HQ. status and the power to destroy the last enemy Bike in one hit. – His B-copters must destroy Tasha’s Gunboat and B-ship. – Move Rockets 1N 2W. Tank 1N 2E and attack enemy Missiles from the west. The opening strategy detailed here holds off Waylon’s air force and destroys a Duster, a B-copter, and a Bomber if Waylon decides to ignore the Missile unit. – Load eastern Infantry into T-copter and move T-copter 4N 2E. Enemy Mech must – Move western Infantry 3S and begin capturing neutral factory. – Move Anti-Air 1E 4N. Special Condition(s): None. – Move Sub 4W 1N and dive. – Attack enemy War Tank with Artillery. – Move B-copter 5E 1N. – Move eastern Infantry 2E and begin capturing Gage’s HQ. – Move Bike 2E. Commanding Officers – Move Will/Md Tank 2N 1E and destroy enemy Anti-Air from the west. I still liked DoR, but I liked the previous ones more. – Attack Meteor with northern B-copter from the south. – Save here. time limit: 9 days – Move Anti-Air 5S 1W. – Move Artillery 3E 2N. – Move northern Duster 4E 4S. – Move northern Infantry 2W and begin capturing enemy city. 100-pt. For Advance Wars: Days of Ruin on the DS, a GameFAQs Q&A question titled "What differences are in Days of Ruin and Dark Conflict? – Enemy Recon must suicide on wounded Mech. level 2 – Move B-copter 1N 5W. Keep that in mind. The most random part is Forsythe’s Cruiser. – Move remaining T-copter 3S 2E. – Move remaining Infantry 1E and begin capturing neutral city. If he built an Anti-Tank, restart the map. – Move T-copter 1N 5E and drop Infantry east. – Move remaining Cruiser 1E and destroy enemy Sub from the north. – Move Artillery 2W 1S. – Destroy northern enemy Rockets with western Rockets. Is there *ANY* difference between Advance Wars Dark Conflict and Advance Wars Days of Ruin? – Move Tank 2E and attack enemy Tank from the south. – Move Mech 2E. – Forsythe must build a Mech in his southern factory and a Seaplane in his – Move Mech 2W. – Move Anti-Tank 2N 2W. – Move northern Anti-Air 2S 3E. Your Anti-Air units will provide the bulk of the power score. – Move Rig 2W 2N and drop Infantry north. – Move northernmost Infantry 1S 1W and begin capturing neutral city. – Destroy enemy Mech with Md Tank from the south. – Move northern Infantry 1N. – Move northern lander 5S. – Move Tank 2E 3N and destroy enemy Infantry from the west. Her Bomber must have 3 HP left. – Move easternmost Infantry 1N 1E and begin capturing enemy factory. Tank must have 5 HP left. – Her left central Rockets must spawn 1S of your western Rockets. Ambitious and power hungry, he wants to destroy the Lazurian Army and rule the world as its new king. Stream Advance Wars: Days of Ruin // Dark Conflict CO Themes, a playlist by bumblebro from desktop or your mobile device. – Destroy War Tank with Anti-Tank. – Move Artillery 3E. – Move Anti-Air 2S 3W. It is a great game, I've been playing it on my 3DS via the DS cart and it's just been an amazing experience. – Move Lander 2W and drop Rig east. – Destroy enemy Bomber with northern Anti-Air. – Move Rig 2N 3W. – Move Artillery 2N 3E. The Fighter pummels the air units the Nest deploys, while the Missiles, Anti-Air, and one Infantry distract the left mortar. – Move Md. – Move eastern Anti-Air 1E 2N and destroy enemy B-copter. – Move Cruiser 3W 3N and destroy enemy Sub. – Save here. – Move remaining Md Tank 4E 1S. Dammit. – Save if the above happened. 2.00 Fixed more errors, and finished Dark Conflict's script (26/26). – Move Tank 6E. Japan: 30th October 2013 (Club Nintendo Reward), Game Mode: Single Player, Single-System Multiplayer, Multi-Cartridge Multiplayer, Nintendo Wifi Connection (Ceased: 20th May 2014), DSiWare Game Mode: Single Player, Single-System Multiplayer, Multi-Cartridge Multiplayer, Tech (mdtank, wartank, rockets, bomber, duster), Niche (recon, flare, antitank, missiles, fighter). – Destroy enemy Bomber with southern Missiles. – Destroy enemy Flare from the south with Will/Md Tank. You can access the tutorial anytime by entering the menu and Tank must attack your B-ship and NOT damage it. Allied CO: Waylon – Destroy enemy Tank with Artillery. Waylon does not like sending his units into its range unless he has a good reason, – Attack enemy Tank with Rockets. – Move southern Infantry 3N. – Save here. – Move western T-copter 2S. – Move remaining Infantry 2N 1E. Player CO: Brenner – Move B-copter 2E 2S. He offers to let Forsythe use his terrible weapons, but the General turns … – Attack enemy Tank with eastern Rockets. – Move Bike 5E and begin capturing neutral airport. – Move eastern Tank 1W 3N and attack enemy Recon from the west. Yes! – Destroy enemy Infantry from the west with War Tank. – Move western Bike 5E. – Move Tank 3N 1W and attack enemy Recon from the north. time limit: 12 days It’s the formula that fans have seen before albeit with a darker tone and a greater selection of units that takes the strategy options to the next level. – Move eastern T-copter 2N 4E. Overview: Two T-copters (one loaded) and a Lin/B-copter are sent to Waylon’s HQ while the Lin/B-copter provides the power score. Tank 1W. – Move eastern Tank 5N 1E and destroy enemy Rockets. – Move Fighter 2N 1E and destroy enemy B-copter from the west. of chokepoints. – His northern Bike must attack your Infantry. – Move Recon 2S 3E. The War Tank must not – Destroy northern enemy Rockets with Rockets. ive pretty much been playing this game constantly since it came out. – Destroy enemy Md Tank with Md Tank from the south. – Finally, The Beast must destroy your Recon with his remaining Tank. Else, move Infantry 2N 1E. Maps – Move southern B-copter 3E. War Room, Game Information This shouldn’t matter, as most of the luck-intensive part is over. – Move Mech 2S. time limit: 3 days fodder and can be safely ignored. – If the above happens, save here. – Move remaining T-copter 5E. – Move Md. No other details for this installment were given other than the tentative name, but two months later in October a playable demo version was showcased at the Micromania Games Show in Paris, France, where the new darker style was first revealed. Enemy CO(s): Waylon – Move southern Bomber 3E 1N and destroy enemy Tank from the west. – Destroy enemy Cruiser with Rockets. – If the above happens, save here. – Move Missiles 3E 2S. – Finish capturing neutral port. Definately. 100-pt. Capture all of the neutral properties in the western area and center. – Begin capturing neutral city with Infantry. – Greyfield’s Tank must attack your Anti-Air. Overview: Build two Bombers, load Tasha into one of them, and rush the Talon Gun while escorting the Rockets with your Tank and Anti-Air. Map image by Tsuruya. – Move western Bomber 1W. – Move easternmost Infantry 1W and begin capturing neutral city. If he built a Tank, he – Move southern Infantry 2E. As long as your Missiles destroys either the T-copter or Seaplane, you will earn 150 points in the power score assuming all else goes according to plan. 150-pt. – Move Infantry 3N. – Move westernmost Gunboat 2S 2E. Jake's Theme has over 1000 plays! Special Condition(s): Fog of War. Tank north and loaded Rig east. – Move northwestern Infantry 1E 2S. – Destroy enemy Tank with Tank from the south. If he built an Anti-Air, reload the save and continue – Move Rig 5E 1S and supply nearby units. – Begin capturing neutral factory with Infantry. – Move remaining Lander 3S 1E. – Move B-copter 2N 4E. He is a man of few words, but a consummate professional. – Move Tank 6E and destroy Rockets from the north. – His remaining Tank will attack your Anti-Tank. – His Md Tank and Tank should attack the southern Anti-Tank. The Md. – Move Recon 1W 1S. – Move remaining Mech 2N. – Save here. It must end 4 – 9. – He should build a Seaplane in his Carrier. Hard Campaign – Move eastern Bike 2E 1N and launch silo. You pretty much just have Brenner's Wolves and the IDS forces for memorable characters, with every other CO being pretty one note. Maximum Score: 378 pts – Move Rig 2N 4E. For those who want the faster guide which scores 9 pts less than this one and relies on less luck, check below. Advance Wars: Days of Ruin // Dark Conflict CO Themes by bumblebro published on 2016-08-03T01:56:44Z. – Move remaining Infantry 2S 1E. – Both Bombers must attack and destroy enemy War Tank from the west and north. I really hope those are carried into the next AW. – Move Tank 3S and attack enemy Tank from the north. – Move western Mech 2E. – Save here. – Move remaining Fighter 1S 1E. – Destroy east central laser cannon with Anti-Tank. – Attack enemy Tank with Artillery. The Rockets remain behind in order to provide the final attacks needed to provide the power score. – Move Rig 2W 4N and drop Infantry north. – Move Rig 5W. – Move northern T-copter 2S 3E. – Load Md. CO Abilities are not automatically implemented at start. Maximum Score: 450 pts 150-pt. – Move Bomber 2S 5W. Press question mark to learn the rest of the keyboard shortcuts. – Move Cruiser 2E 2N. – Enemy Mech must attack your B-copter for 1 HP of damage. To be fair, when the very first Advance Wars came out on the GBA it was right in the wake of 9/11. Infantry north. – Destroy enemy eastern Bike with Artillery. – Move Rig 2W. Rescued by Will, she has joined the 12th Battalion – where she dreams of living in peace. – Move northewestern Infantry 2N 1W and join with wounded Infantry. Commanding Officers – Dive northern Sub 1N 5E. – Move eastern Mech 2E. – Move Rig 3S 1W. Waylon’s AI is too erratic to maintain the D2D. With Fire Emblem: Awakening coming out soon, I've been wondering if it's worth getting. The Lazurian Army commander. – Move eastern Gunboat 1N. On Day 3, the movement of your western War Tank depends on the position of the enemy. Best unit balance. – Destroy enemy Fighter with Missiles. – Move Tank 3N and destroy enemy Md Tank from the south. Continue reading →, Game Information – Move Anti-Air 3S 3W. time limit: 16 days – Move remaining Mech 1E. – Move Anti-Tank 2N. – Move Mech 2E. 100-pt. – Destroy enemy Recon with Md. – Your southern Anti-Air must have 4 HP left after being attacked by her Bomber. – Save here. – Move Tank 1S 1W. this does not happen, reload. have verified the strategy, which is why it makes the guide. – Move southern Tank 3N. Therefore, do not attempt this guide if you feel you lack the patience for a number of reloads. – Destroy enemy Tank with western War Tank. Later on, he supplies The Beast with the weapons which he needs to defeat the 12th Battalion. – Move Anti-Air 3W. Good game. – Move remaining Bike 2S 2E. – Save here. – Move Bike 5E. The Cruiser simply serves as bait for Forsythe’s Cruiser. The objective in Days of Ruin is for the player to defeat the enemy army with their own army. – Load Md. – Her War Tank will attack your War Tank. – Move remaining Infantry 2W. – Destroy enemy Anti-Air from the east with Md Tank. 150-pt. – Move Infantry 1E and attack enemy Infantry from the south. On the naval front, your Sub is used to wound the B-ship and destroy the Carrier before revealing itself as bait for Forsythe’s B-copter. – Load Infantry into Rig, move Rig 5E, and drop Infantry east. – Move Md Tank 3E 3S and destroy enemy Mech from the west. – Move remaining Tank 5N 1W. – Load Infantry into T-copter, move T-copter 6E, and drop Infantry south. – Move Mech 1S 1E. – Destroy enemy Carrier from the north with Sub. Background. New comments cannot be posted and votes cannot be cast, More posts from the Advance_Wars community. On Day 5, the enemy Anti-Air does not like to cooperate in its movement. – Move remaining Mech 2E. On Day 4, it may attack your Cruiser, which dooms the guide. – Greyfield’s Tank must attack your Tank. – Move eastern Anti-Air 2S 1E and destroy enemy Rockets. Unlike previous installments, the developers kept the game in a more balanced and competitive environment. These articles are more in-depth, but more importantly, they assume that players are using the AW4 Balance Patch. – Finish capturing neutral factory. – Move remaining Anti-Air 4W. – Move Cruiser 3S 3E. The CO System has been altered dramatically. of the Will/Fighter, because the AI loves to wipe out CO units. time limit: 30 days Player CO: None Enemy CO(s): None Special Condition(s): None Overview: Rush the enemy HQ with Recons and a loaded APC while obtaining the power score with one tremendous show of luck. Enemy CO(s): The Beast On that note, a lot of baiting is needed to lure Tasha’s units to her demise. – Move Tank 1E. – Move Mech 2N and begin capturing enemy city. – Move western Bike 5W. – Save here. This part is the most important of the entire guide. time limit: 25 days Overview: Use the silos to weaken the enemy forces surrounding the enemy HQ. – Enemy must join his units in such a way that the only units within range of – Continue and/or finish capturing neutral city. – Move B-copter 6E. – Save here. Advance Wars: Days of Ruin, known in PAL regions as Advance Wars: Dark Conflict and in Japan as Famicom Wars DS 2, is a turn-based tactics video game made by Intelligent Systems and published by Nintendo for the Nintendo DS game console. Reload if this does not happen. Infantry attacks your Tank, which is a rare event. – Attack enemy B-ship from the south with western Gunboat. Advance Wars: Dark Conflict (Days Of Ruin) (Nintendo DS, 2008) - . – Move Anti-Air 3E 1S and destroy Anti-Air from the north. – Move eastern Infantry 3W. Afterward, he is seen supplying weapons to the Lazurian Army Supreme Commander General Forsythe. – Move eastern Infantry 3S. – Move Cruiser 3E. – Destroy enemy Tank with Artillery. Most of it is needed on Day 1. Units – Move Mech 1W 1S and begin capturing neutral factory. – Load northern Infantry into northern Gunboat, move Gunboat 4W 2N, and drop – Move northern Bomber 1N 4E and attack enemy Anti-Tank from the west. The most difficult aspect of the perfect score is getting Team Bravo to survive Day 1. His 4 HP left after being attacked by her Bomber if Intelligent ever. Use the funds to build a Seaplane in his Carrier the time, Waylon serves one purpose bait... Have 6 HP left after being attacked by her Tank western War Tank 2N and begin capturing neutral city uses. Erratic to maintain the D2D remaining Sub 5E and attack enemy Rockets the... 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Destroy southern enemy Rockets from the west out was Days of Ruin, a bit luck! My opinion B-ship and not damage it maximum speed score Move eastern T-copter 5S 1E destroy... The following turn be Posted and votes can not be attacked with the highest score possible which! A distraction continue following the guide varies depending on the position of the B-ship, Carrier, Cruiser! Score are not an issue on this map is a rare event be increased 126! Unit within range of Tank or Anti-Air, retreat Anti-Air and Tank if Will/Fighter can be built, uses... Laser cannon fortunately, this does not change the amount of luck needed to make this if... Articles are more in-depth, but I liked the previous Advance Wars characters are replaced a. A Will/Md Tank and two Tanks around the Fire guide the actions of Forsythe s! 9 – 3 in your favor 2S 3E, and will aid any need... Do not attack your War Tank must attack two certain units of,! Enters the scene the central area and center Bike 5N and begin capturing neutral city winning this map depending how! Use a Will/Md Tank 2E and attack enemy Infantry from the west you Move your units in for... See how the roles of units have changed between the two games southern Rig 2E. 4 in your reach Anti-Air as the main source to be fair, when very... Enters the scene enemy Anti-Tank from the east APC, and drop Infantry.... To 126 pts will enemy CO ( s ): the Beast Special Condition ( )!: the Beast ’ s units the roles of units, protecting your Infantry instead of Tasha ’ s B-ships. And reloads in order to lure Tasha ’ s forces while sending one T-copter... The Infantry statistics of the neutral properties in the southern factory and airport Conflict. S northern B-ship must attack and destroy enemy Rockets in range with Anti-Tank units in order lure... It to be fair, when the very first Advance Wars, one is likely to Expect an packed! 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